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Server-authoritative multiplayer implementation in Godot 4 using ENet. It includes a secure join handshake, server-side movement validation, speed and teleport checks, rate limiting, and snapshot interpolation for smooth remote movement.

  • Tested with Godot 4.5

Published 1 day ago
StatusReleased
CategoryTool
AuthorBubble0
TagsGodot, Multiplayer

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Click download now to get access to the following files:

multiplayer_godot_full_project.zip 17 kB

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